In case you haven’t heard, Games for Health Day at mHealth Summit on November 8 will feature a hands-on workshop on creating successful game-based projects that can teach, heal and transform individuals, as well as a series of talks, moderated group discussions and roundtables focusing on the use of cutting-edge video games aimed to improve health and health care.
“This full day pre-Summit event is designed to address issues facing gaming technology designers and producers, healthcare providers, pharmacy organizations and policy makers, as well as the needs and real-world use of games and gaming technologies among consumers,” said Beth Bryant, President of the Games for Health Project. “Our interactive workshop will explore the strength of games, their use in healthcare and ways designers can make games a meaningful experience, while educational sessions will focus on cognitive and positive psychology, resilience, corporate wellness, nutrition, active gaming, training and education, research, wearables and behavior change.”
According to the latest details shared with mHealthWatch, the confirmed line-up of speakers now includes:
- Eric Bauman, Devry University
- Dr. Thomas Talbot, USC Institute for Creative Technologies (Keynote: How Serious Games and Detroit’s Car Industry are Similar)
- Nicole Gutherie, Hope Lab (Re-Mission, video games for young cancer patients)
- Joe Kozhaya and Chris Madison, IBM (Watson Games for Health case study)
- Bill Sheahan, MedStar (professional training for medical personnel)
- Sheryl Flynn, Blue Marble (research results using game-based therapy and preventative care)
- Elizabeth Goodale, IBM (Watson Health Cloud)
- Michael Ferguson, Ayogo (applications for behavior change)
To learn more or to register for the Games for Health pre-Summit event, click here.